I don’t know about you, but I love a good forest. Tall trees, running rivers, campsites, and endless possibilities for exploring. My love for the forest is alive and well during the daylight hours, but you couldn’t pay me enough to get me into the forest at nighttime, and I’m not alone in that.
Perhaps that’s why Last Report is so delightfully creepy.
Last Report is a pixel, point-and-click horror game in which you play the role of a park ranger working the night shift in their remote cabin. It starts out peaceful, but things quickly descend into a plot that wouldn’t be out of place on the big screen.
The joy of the forest?

In Last Report, your entire gameplay experience is based behind a desk inside your cabin. Your only responsibility is to check on reports from the day shift, deciding whether they’re appropriately labeled, accurate, and worth reporting. You do this by uploading them to the computer, clicking through some options, and then verifying yourself through a captcha after every report.
The night begins well. You meet your fellow ranger and catch up after your vacation, you meet the new guy who just started, and you even get a free cup of coffee out of the deal. The first clue that not everything is as it seems comes when your friend tells you that the power keeps going out.
For anyone who has not grown up watching horror movies that they’re definitely too young for, that’s never a good sign.
A knock at the door

In a dark cabin that’s only lit by the glow of a computer screen and a moderately bright table lamp, it’s easy for shadows to become sinister and for the mind to play tricks on you, making you see things that aren’t there. That phenomenon is played on in Last Report, with the shadows of the trees beyond the window transforming into spooky shapes and disappearing when you blink, and the flickering lights can make you fear the worst.
But that’s the joy of the horror genre. Getting tricked into being scared by your own mind is something that horror writers heavily rely on, and why psychological horror works so well. In Last Report, this is backed by the more physical scares, which start after the first flicker of the lights.
It starts with a knock at the door that turns out to be the new recruit. Then it’s the walkie-talkie going off out of nowhere and making you jump. Then, another knock at the door that you’re certain is going to be a co-worker, only for there to be nobody there, or worse, someone laying a bear trap outside the front door.
The unseen photographer

The main and most obvious element of horror in Last Report starts slowly, with a single strange report about a mutilated deer that reaches your desk. It seems like a one-off, with the reports immediately following that one going back to normal. But then another bloodied report is pulled from the pile, this one with humans in it, and eventually, a photo of the cabin that you’re in at that very moment.
Between that and the revelation from your oldest co-worker that the last ranger who inhabited your cabin was brutally murdered in the most bloody way imaginable, you could be forgiven for thinking that maybe it’s time to go home. But it’s not that simple, you’re being watched, and the outside seems more dangerous than the inside.
Right?
Last Report has been developed by Monopixel Games and was released on July 11, 2025. If you want to put yourself on edge, you can get a taste of what’s to come in the demo, which is available to download as well.



Leave a Reply